vr gallery as a box
The box vr gallery is build like a shoebox.
It is based on two squares. The plattform, floor and ground, it is build on.
This area is devided in four section, each section is devided into two square subsections.
Each subsection has 4 times 4 floor tiles.
A section has 2 ceilings, one on the half height, one on the maximum height.
The half height ceiling is per default visible, the maximum one invisible.
floorplan
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the conceptual floorplan of the box vr gallery
shop integration
The 3 inner walls can be moved by 16 steps.
They have the size of 8 times 8 floor tiles, four subsections or one base square.
A gallery must have one shop at least, because the shop comes with an elevator.
The elevator is the navigation and transition element.
A shop can be rotated by 4 steps, each one has 90 degrees.
► ◄ ▲ ▼
current implementations
Jeremy Moon in the box vr gallery demo exhibition
Generator of generative-stripe-images 2nd attempt
Inspired by the serpentine sackler gallery
»Chamber 13« autoplay game gallery
The editor for this shoebox demo version
Before I switched back to the box implementation, I tried »The frist attempt« and also the spin VR gallery.
From spin level 0 to 4 - use the elevators to navigate.